Releases: FunkinCrew/Funkin
Releases Β· FunkinCrew/Funkin
v0.3.3
this release is mostly a handful of community related fixes! thank you to contributors :)
What's Changed
- Fix the
funkin-assets
license link by @Chubercik in #2297 - FIX WINDOW TWEEN by @TheGaloXx in #2300
- Fixed an issue where hold note would be invisible for a single frame. by @ImCodist in #2309
- Fix some spaghetti on PlayAnimationSongEvent by @Burgerballs in #2308
- Fix a typo in PlayAnimationSongEvent by @EliteMasterEric in #2313
- Fix an issue with an improper version of funkVis by @EliteMasterEric in #2302
- Fixed stutter once a wipe transition to the Main Menu completes. by @ImCodist in #2315
- Character selection fix for chart editor by @MadBear422 in #2370
- Chart debug key takes you back to chart editor if you're charting by @nebulazorua in #2323
- Fix Web Loading Bar by @lemz1 in #2499
- Fixed doing actions when exiting Freeplay menu by @gamerbross in #2470
- Fixed Freeplay Scrolling Issue by @JugieNoob in #2466
- Polish for the transition from GameOverSubState back into PlayState. by @ImCodist in #2390
- Fix an AMD shader crash on Freeplay. by @EliteMasterEric in #2357
- Fix a crash when querying FlxG.state in the crash handler by @EliteMasterEric in #2303
- Fix an error related to an easter egg. by @EliteMasterEric in #2306
- Fix an issue where the Freeplay menu never displays 100% clear. by @EliteMasterEric in #2311
- Fix an issue where control binds would be duplicated and quickly multiply. by @EliteMasterEric in #2387
- Fix an issue where Weekend 1 referenced a non-existent Pico asset by @EliteMasterEric in #2388
- Update Funkin' Debug Hotkeys.md by @EliteMasterEric in #2381
New Contributors
- @Chubercik made their first contribution in #2297
- @TheGaloXx made their first contribution in #2300
- @ImCodist made their first contribution in #2309
- @Burgerballs made their first contribution in #2308
- @MadBear422 made their first contribution in #2370
- @nebulazorua made their first contribution in #2323
- @lemz1 made their first contribution in #2499
- @gamerbross made their first contribution in #2470
- @JugieNoob made their first contribution in #2466
Full Changelog: v0.3.2...v0.3.3
v0.3.2 - Weekend 1 update (with related bug fixies)
Weekend 1 level of FNF !
v0.2.7.1 - a few lil fixins hehe
[0.2.7.1] - 2021-02-14
Added
- Easter eggs
- readme's in desktop versions of the game
Changed
- New icons, old one was placeholder since October woops!
- Made the transitions between the story mode levels more seamless.
- Offset of the Newgrounds logo on boot screen.
- Made the changelog txt so it can be opened easier by normal people who don't have a markdown reader (most normal people);
Fixed
- Fixed crashes on Week 6 story mode dialogue if spam too fast (Thanks to Lotusotho for the Pull Request!)
- Should show intro credits on desktop versions of the game more consistently
- Layering on Week 4 songs with GF and the LIMO LOL HOW TF I MISS THIS
- Chart's and chart editor now support changeBPM, GOD BLESS MTH FOR THIS ONE I BEEN STRUGGLIN WIT THAT SINCE OCTOBER LMAO (GOD BLESS MTH)
- Fixed sustain note trails ALSO THANKS TO MTH U A REAL ONE (MTH VERY POWERFUL)
- Antialiasing on the skyscraper lights
v0.2.7 - WEEK 6 SENPAI AND PIXEL DAY
This actually came out on like Feb 2nd but I was takin a break for a bit teehee
0.2.6 - WEEK 5 CHRISTMAS
v0.2.6 mod guide in progress
v0.2.5 WEEK 4 MOMMY GF
updated changelog
v0.2.4.1
creds in readme
v0.2.4
[0.2.4] - 2020-12-11
Added
- 3 NEW SONGS BY KAWAISPRITE. Pico, Philly, and Blammed.
- NEW CHARACTER, PICO. Based off the classic Flash game "Pico's School" by Tom Fulp
- NEW LEVEL WOW! PHILLY BABEEEE
Changed
- Made it less punishing to ATTEMPT to hit a note and miss, rather than let it pass you
Fixed
- Song desync of you paused and unpaused frequently (shoutouts SonicBlam)
- Animation offsets when GF is scared
v0.2.2
Changelog
All notable changes will be documented in this file.
The format is based on Keep a Changelog,
and this project adheres to Semantic Versioning.
[0.2.2] - 2020-11-20
Added
- Music playing on the freeplay menu.
- UI sounds on freeplay menu
- Score now shows mid-song.
- Menu on pause screen! Can resume, and restart song, or go back to main menu.
- New music made for pause menu!
Changed
- Moved all the intro texts to its own txt file instead of being hardcoded, this allows for much easier customization. File is in the data folder, called "introText.txt", follow the format in there and you're probably good to go!
Fixed
- Fixed soft lock when pausing on song finish (shoutouts gedehari)
- Think I fixed issue that led to in-game scores being off by 2 (shoutouts Mike)
- Should have fixed the 1 frame note appearance thing. (shoutouts Mike)
- Cleaned up some charting on South on hard mode
- Fixed some animation timings, should feel both better to play, and watch. (shoutouts Dave/Ivan lol)
- Animation issue where GF would freak out on the title screen if you returned to it(shoutouts MultiXIII).
[0.2.1.2] - 2020-11-06
Fixed
- Story mode scores not properly resetting, leading to VERY inflated highscores on the leaderboards. This also requires me to clear the scores that are on the leaderboard right now, sorry!
- Difficulty on storymode and in freeplay scores
- Hard mode difficulty on campaign levels have been fixed
[0.2.1.1] - 2020-11-06
Fixed
- Week 2 not unlocking properly
[0.2.1] - 2020-11-06
Added
- Scores to the freeplay menu
- A few new intro boot messages.
- Lightning effect in Spooky stages
- Campaign scores, can now compete on scoreboards for campaign!
- Can now change difficulties in Freeplay mode
Changed
- Balanced out Normal mode for the harder songs(Dadbattle and Spookeez, not South yet). Should be much easier all around.
- Put tutorial in it's own 'week', so that if you want to play week 1, you don't have to play the tutorial.
Fixed
- One of the charting bits on South and Spookeez during the intro.
[0.2.0] - 2020-11-01
Added
- Uhh Newgrounds release lolol I always lose track of shit.
[0.1.0] - 2020-10-05
Added
- Uh, everything. This the game's initial gamejam release. We put it out
v0.2.1.1
Fixed
- Week 2 not unlocking properly