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Library

A library is a collection of preprogrammed templates that implement a behavior when invoked. Libraries are well-defined and are designed for reuse throughout implementation. For example, a website may have multiple webpages that implement the same navigation bar or text-field, but none of these objects have relation to one another.

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🔣 Arduino Library for ESP32/ESP8266 - composition oriented internet of things framework that provides simple and extendable architecture, handles device setup (WiFi setup, MQTT and application specific configuration), network connectivity, MQTT telemetry protocol and more...

  • Updated Jun 3, 2024
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