You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Please check for duplicates or similar issues before creating this issue.
What is your suggestion, and why should it be implemented?
As a pixel artist week 6 is pretty cool
except
MIXELS NOOO WHY HERE
Week 6 uses pixel art graphics for its assets but the actual game isn't at a resolution where an asset pixel is the same size as an actual game pixel so when a sprite moves it creates mixels. I don't know how easily you can change the resolution but if there was some limit for week 6 that would look alot better imo
(also could you maybe resize the hold arrow lines to be a bit thicker please i scream in fear whenever i see them)
The text was updated successfully, but these errors were encountered:
Please check for duplicates or similar issues before creating this issue.
What is your suggestion, and why should it be implemented?
As a pixel artist week 6 is pretty cool
except
MIXELS NOOO WHY HERE
Week 6 uses pixel art graphics for its assets but the actual game isn't at a resolution where an asset pixel is the same size as an actual game pixel so when a sprite moves it creates mixels. I don't know how easily you can change the resolution but if there was some limit for week 6 that would look alot better imo
(also could you maybe resize the hold arrow lines to be a bit thicker please i scream in fear whenever i see them)
The text was updated successfully, but these errors were encountered: